Kahoot and Powtoon: Student-Friendly Digital Platforms

Authors

  • Dr Sajitha M.A Department of English, Farook College (Autonomous), Kozhikode, India, Pin: 673632 Author

Keywords:

online learning, games, Kahoot, Powtoon, motivation

Abstract

Language Learning must be a natural and fun-filled process that ensures the maximum participation of all the learners. The present generation is highly techno-savvy and for that reason, the old effective methods of language learning will not be suitable for them. The paper presents the possibilities of creating innovative platforms in the English classrooms through online applications – Kahoot and Powtoon. Online learning through Kahoot and Powtoon is ground-breaking and it successfully retains the students’ interest in face-to-face and online classes.  It is easy to create animated videos and presentations through Powtoons. The monotonous nature of PowerPoint presentations can also be solved as Powtoons bring awesomeness to the presentations. Language learning should give ample scope for the creativity of the students. The animated videos will be beneficial for presenting different genres of literature and various perspectives on an issue. In a traditional classroom, it is difficult for the teacher to maintain the interest of the students who have multiple intelligence levels. By introducing Kahoot, the teacher can promote peer teaching. Students can involve in a variety of activities like online quiz, discussions, surveys, problem-solving and so on. Any student who has a mobile phone with internet access can involve in this learning process. The paper projects the various methods to motivate the digital generation and analyses the practical difficulties of implementing such novel strategies in face-to-face and online classes.

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References

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Shukla, Ved Mitra. “mEducation and ELT”. Kumar, Satendra. Ed. The impact of ICT on ELT: An Innovative Methodology. Jaipur: Yking, 2013. Print.

Siam, Stephanie. “RE: Powtoons and Kahoots”. Message to the author.1 Feb. 2016.E-Mail.

Siam, Stephanie. 2015. ‘Online Gaming and Video Streaming for the Classroom: Kahoots and Powtoons’. Workshop at Conference on Pathways, Practices and Platforms in ELT Sultan Qaboos University, Muscat on 23-24 April 2015.

www.kahoot.com. Accessed 12 February 2021.

www.powtoon.com. Accessed 21 May 2021.

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Published

2025-04-26

Issue

Section

Articles